Foretaste of the ocean of ​​loneliness: a relentless rigidity and a curious historical past


Sea of ​​Solitude is greater than a tragic story, it's a deeply private journey by means of loneliness.

The primary phrases of Sea of ​​Solitude, "I all the time attempt to perceive every thing … however I can’t," don’t simply represent an invite in a world of breathtaking magnificence, they’re a problem for the participant.

All that occurs in Sea of ​​Solitude has an underlying which means: all through the sport, gamers wanting to higher perceive the story of Sea of ​​Solitude should reconstruct the sport components, monster design, dialogue and far more to study what occurred to his major function character, Kay.

Developed by Jo-Mei, a studio for 12 folks primarily based in Berlin, Germany, Sea of ​​Solitude is an journey sport that takes place in a world the place people flip into monsters when they’re at the hours of darkness. they really feel lonely. Having change into a monster herself, Kay desperately tries to grasp why this has occurred and – extra importantly – to return to her human type.

Cornelia Geppert – CEO, author, artwork director and creator of Sea of ​​Solitude – describes the sport as "probably the most private mission ever made [she’s]". The principle character, Kay, is definitely primarily based on herself after unhealthy breakup. However the sport is not only about Geppert's personal expertise. Throughout improvement, everybody within the studio shared their very own tales with solitude to create a extra numerous story.


The Sea of ​​Solitude shouldn’t be solely a query of disappointment, it quite explores the other ways during which loneliness manifests itself.

Sea of ​​loneliness shouldn’t be solely disappointment. As an alternative, he explores the other ways loneliness manifests itself and the secondary feelings it causes. Melancholy and anger are simply two of the "loneliness sorts" Sea of ​​Solitude covers. "We’ve got [some other, more] distinctive sorts [of loneliness] that folks say have by no means seen in a sport earlier than," mentioned Geppert, "however explaining them could be a spoiler."

Touring by means of water, Kay meets her first monster. The creature doesn’t hesitate to verbally drag Kay, calling her by title and telling her that she is "nugatory crap" earlier than making waves that repel her. This is just one instance of the horrors that she should uncover, a few of which can replicate her internal self.

Discovering one other means or convincing the monster to behave in another way means discovering a brand new path and repairing the "corruptions" that populate the area. These are black spots on the planet that have to be eliminated. Interacting with corruptions to make them disappear is a part of the clouds of a darkish and stormy space, soothing the solar and permitting you to drive safely with out worrying about enemies.

Throughout his expertise of about three to five hours, you possibly can anticipate mild rigs and puzzle fixing to progress throughout the globe. Kay is "gifted" with a flare of a mysterious lady in the course of the opening scene. This flare is a form of landmark that may be fired at any time, guiding Kay all the time ahead, by means of decrepit buildings and harmful waters. This mild connects Kay to the mysterious lady who gave it, so when you by no means know what to do, this flare might be a form of lifeline in complicated occasions.

I discovered the Sea of ​​Solitude debut fairly easy. However even when issues don’t change into harder in later chapters, it fits me. The decision of Sea of ​​Solitude doesn’t essentially come from his problem, however from his expertise. I really feel compelled to study extra about this world and the unusually human monsters that inhabit it.

Listening to incoherent voices and sounds within the distance as I walked by means of the muffled corridors made me really feel exhausted. And the primary time I noticed Kay engulfed by a sea monster, I couldn’t assist grinning as her tiny physique was flung softly throughout the sky like a bandage.


Sea of ​​loneliness could also be a sport of fixing climate, nevertheless it nonetheless shines by means of its skill to create moments of rigidity.

Sea of ​​Solitude could also be a sport of fixing climate, however its skill to create moments of rigidity nonetheless shines brightly.

In the course of the opening, Kay tries desperately to search out this mysterious lady who gave her the luminous torch. Crossing the water, Kay mentioned, "I used to be searching for a lady, however I discovered a buoy." "I'm sorry," Geppert let loose for his horrible phrase play, however I don’t assume she thought so. actually. Sea of ​​Solitude is near his coronary heart, even within the first moments of town, impressed by his hometown of Berlin. "It's a narrative I need to inform," mentioned Geppert. It's necessary [an] [one]. "

Sea of ​​Solitude talks about loneliness, however in the long run, Geppert desires folks to really feel good. much less alone. "I hope that when [players] will see Kay's complete journey, its decision … and really feel stronger," says Geppert, "I hope they'll really feel higher after." However don’t you don’t anticipate a contented ending within the conventional sense of the phrase.

The closure shouldn’t be on the agenda for the Sea of ​​Solitude staff. "I have no idea if anybody in life will actually handle to shut," notes Geppert, "however to be comfy is the factor [they should strive for]. I'm attempting to be as life like as I can, "emphasizing the human facet of issues in comparison with the Hollywood dream. eventualities.

The discharge of Sea of ​​Solitude on July 5, 2019 on Xbox One, PS4 and PC would be the subsequent impartial sport launched by EA underneath the EA Originals label. Based on Geppert, based on EA Geppert, "this actually comes from a private expertise". "At first I used to be a cartoonist. I’ve due to this fact tried to do my finest, so far as doable, 2D model illustrations in a 3D house with SOS. "Geppert mentioned," So I believe it's actually distinctive. "The result’s a solid of memorable creatures and an attention-grabbing and introspective journey."

Janet Garcia is the Affiliate Editor of IGN Guides. Observe her on Twitter @Gameonysus to listen to her bobbing up about impartial video games which will or could not contain monsters.

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