Visualize the wonder.
Podcasts usually are not in themselves visible aids. That's why two guys with radio faces like ours can run successful present like Retronauts. However, this episode is extraordinarily centered on visible components and design. Is it a tactical mistake? Perhaps, however the one solution to know is to pay attention, will not be it?
This week's particular visitor is Mike Choi, whom you could acknowledge because the engineer behind the Flip Grip accent. I used to be the concept man, he was the man who does issues that occur. Mike is a wonderful engineer as a result of he’s involved solely with the design, not solely of appearances, but additionally of tactile qualities and value. And that's what this episode is about: The design of basic consoles of the previous.
That is the primary a part of what I hope to develop into a sequence – we centered solely on Japanese consoles for this episode, and even then we solely did it. half of the listing we had ready. There may be room for an additional episode devoted to techniques created by SNK, Sony and Sega. And one other that revolves round American consoles. And possibly a computer-centric! Who is aware of! We definitely don’t do it.
About Flip Grip, the system is at present utterly exhausted – however don’t give in to the eBay scalpers. Extra models are in manufacturing! Keep tuned!
Retronauts Episode 219: Materials Design of Basic Consoles, pt. 1
MP3, 43.zero MB | 1:31:55
Direct obtain | Retronauts on iTunes | Retronautes on Libsyn
Episode Description: Jeremy Parish, Bob Mackey and Flip Grip Design Engineer, Mike Choi, talk about essentially the most lovely and memorable gaming console designs of all years. Even when podcasts, uh, usually are not precisely a visible assist.